The aim of this module is to design and produce a a high quality new media artefact, based upon independent research. Students will learn how to manage their own production environment and develop technical, design and evaluation skills, while continuing to improve time management skills.
This module offers the opportunity to undertake an independent research project and to produce a dissertation under the guidance of a supervisor. Students develop original and inciteful research questions, then choose and apply a research method, analyse data, and present the findings.
Students complete one major independent piece of work in their final year, choosing either an original piece of research in the dissertation or an innovative practical Independent Project.
This piece of work fills one third of the final year and prepares the student for independent working in the next stage of their career, in industry or further study.
This module explores the changing nature of citizenship and its relationship to new media. Third year students designed examples of particular forms of online citizen media.
This module examines the development, theory and form of the contemporary ecology of mobile media and applies this knowledge in a technical context in which students will develop the skills to create mobile products, services or campaigns.
There is only one compulsory module at level 3 to accompany the Project or Dissertation and that is Internet Policy. This module discusses all of the regualtory issues and policies that influence the modern media landscape and that will help to shape the environments that students graduate into.
The remaining three modules - half of the entire final year - are chosen by the students from a long list of theoretical and practical modules from both within the department and across the University, allowing them to tailor their experience to suit their needs as they approach graduation.
This module (and its predecessor, Interactive Narrative and Gaming) examines forms of digital storytelling in the context of traditional and interactive narrative. It explores the role of digital storytelling in a range of social contexts.
This module introduces students to processes and issues in digital media work and production. Students work in groups to respond to a range of real-life industry briefs.
This module aims to develop an understanding of the server side web publishing model and develop skills in server side programming and database development as well as engaging with academic and industry literature to frame practice in theory.
This module develops web design skills. Illustrating the importance of usability, accessibility and platform independence it aims to show how creative flair can be combined with industry standards to create professional quality products.
First year Digital Media students use a bitmap/vector drawing package in parallel with a consideration of design principles and visual aesthetics to respond to specific, cross-media briefs.
This module uses contemporary animation techniques to create characters and stories in response to industry briefs.